Join the team

3D/SHader Programmer

Date Posted: 01/13/2022

Application Deadline: 02/28/2022

Description:

Aurorian Studios is seeking an experienced and autonomous 3D Graphics/Tools Programmer to help release a title already well into production. Primary responsibility would be working with Shaders and/or Unity URP, in close collaboration with the artists to realize the stylistic aesthetics of the game on the technical end. May also include toolchains for art integration or shader tweaking by artists, handling of lighting, and general 3D asset integration pipeline support.

 

The game is a farm-life colony simulator made in Unity and already has a medium-sized team working full time. We are an extremely passionate team of indie devs located around the world, and as such we all work exclusively remotely.

Work is full-time equivalent with regular monthly payments, with an option for contribution-based revenue share if interested. The duration of the contract is expected to be around 7 months with some potential for extension after that.

Requirements:

  • Proficient with the Unity Engine

  • Strong knowledge of C# and Unity APIs

  • Unity custom render pipelines, pixel graphics and shaders

  • Experience with various patterns/frameworks/ models like Zenject, MVC, OOP, ECS etc.

  • Good understanding of S.O.L.I.D principles

  • Functional understanding of version control (git)

  • Experience working with tracking software (Jira, Trello, Codecks etc..)

  • Familiar with agile development methodologies

  • Knowledge of continuous integration and QA processes

  • Fluent written and spoken English

Nice-to-have:

  • Released 1 or more games on popular platforms

  • Working in medium sized development teams

  • Experience working on highly stylized visual shaders and rendering

To apply:

NOTE: Failure to follow the below instructions may result in your application being discarded.

 

Send the following to contact@onelonelyoutpost.com:​

  1. Resume 

  2. Portfolio (including at least one example of shader or rendering pipeline work)

  3. Why you want to join us

  4. Desired compensation

Mid-level Programmer

Date Posted: 01/13/2022

Application Deadline: 02/28/2022

Description:

Aurorian Studios is seeking a strong, autonomous mid-level developer skilled in Unity 3D to help release a title already well into production. Primary duties would vary somewhat based on strengths, but generally include things like new feature development and existing feature extension, both front-end and back-end, as well as some content integration and tools development as needed. 

The game is a farm-life colony simulator made in Unity and already has a medium-sized team working full time. We are an extremely passionate team of indie devs located around the world, and as such we all work exclusively remotely.

Work is full-time equivalent with regular monthly payments, with an option for contribution-based revenue share if interested. The duration of the contract is expected to be around 8 months with potential for extension.

Requirements:

  • Passionate about One Lonely Outpost

  • Fluent written and spoken English

  • Minimum 2 years working with C# full time

  • Minimum 2 years working with Unity 3D full time

  • Minimum 4 years professional (not school or
    hobby) experience in programming overall

  • Efficient coder, able to take direction and produce results rapidly

  • Experience with various patterns/frameworks/ models like Zenject, MVC, OOP, ECS etc.

  • Good understanding of S.O.L.I.D principles

  • Functional understanding of version control (git)

  • Experience working with tracking software (Jira, Trello, Codecks etc..)

  • Familiar with agile development methodologies

  • Knowledge of continuous integration and QA processes

Nice-to-have:

  • Multiple commercial released game titles which you worked on.

  • 5+ years professional (not school or hobby) experience working with C# and/or Unity 3D

  • Experience with building standalone tools for artists

  • Previous hands-on experience with multiplayer game development

To apply:

NOTE: Failure to follow the below instructions may result in your application being discarded.

 

Send the following to contact@onelonelyoutpost.com:​

  1. Resume 

  2. Portfolio

  3. Why you want to join us

  4. Desired compensation

Level Artist

Date Posted: 01/13/2022

Application Deadline: 02/28/2022

Description:

Aurorian Studios is seeking a strong, autonomous, and creative Level Artist for an ongoing pixel stylized 3D video game project. The Level Artist will be responsible for ensuring that all levels are constructed in Unity 3D out of assets created by the art team to the highest level of visual presentation. Most levels are already designed in terms of overall layout, but require additional work to make them look good in game. The Level Artist will work very closely with artists and also collaborate with the development team for any technical needs, concerns, etc.

 

The game is a farm-life colony simulator made in Unity and already has a medium-sized team working full time. We are an extremely passionate team of indie devs located around the world, and as such we all work exclusively remotely.

Work is full-time equivalent with regular monthly payments, with an option for contribution-based revenue share if interested. The duration of the contract is expected to be around 8 months with some potential for extension after that.

Requirements:

  • At least 3 years of experience full time in modelling, texturing, lighting, and/or other relevant experience

  • 1+ years' experience working with Unity 3D or similar

  • Extremely strong sense of visual aesthetic and artistic sense, particularly when it comes to landscapes. 

  • Understanding of art fundamentals: lighting, composition, color theory, etc.

  • Knowledge of 3D software (e.g. Blender or Maya) and optimization techniques

  • Solid interpersonal skills

  • Curiosity, flexibility, and resourcefulness

  • Creativity and a keen eye for detail!

  • Mastery of spoken and written English

Nice-to-have:

  • Have worked on a completed game or other media where the landscapes/scenery played a critical role in the overall experience

  • Level design/UX experience

  • Experience working with Git and/or Perforce, preferably with Unity 3D

  • Leadership Skills

  • Previous experience specifically as a Level Artist

To apply:

NOTE: Failure to follow the below instructions may result in your application being discarded.

 

Send the following to contact@onelonelyoutpost.com:​

  1. Resume 

  2. Portfolio

  3. Why you want to join us

  4. Desired compensation

3D Environmental artist

Date Posted: 01/13/2022

Application Deadline: 02/28/2022

Description:

Aurorian Studios is seeking a strong, autonomous, and creative 3D Environmental Artist for an ongoing pixel stylized 3D video game project. The 3D Environment Artist will primarily produce landscape assets ranging from individual rocks to large sweeping cliffsides and major terrain features, as well as working on smaller props and larger sci-fi buildings based on concept art.

 

The game is a farm-life colony simulator made in Unity and already has a medium-sized team working full time. We are an extremely passionate team of indie devs located around the world, and as such we all work exclusively remotely.

Work is full-time equivalent with regular monthly payments, with an option for contribution-based revenue share if interested. The duration of the contract is expected to be around 8 months with some potential for extension after that.

Requirements:

  • 2+ years' full time professional experience in 3D modeling/texturing (not education or hobby) 

  • Ability to conceptualize/visualize environment asset and map placement layout

  • Extremely strong sense of visual aesthetic and artistic sense, particularly when it comes to landscapes. 

  • Hand painted texturing expertise

  • Comfortable with natural terrain and sci fi structures

  • Zbrush sculpting or similar

  • Low poly modelling

  • Actual experience with building a published game environment

  • Proficient spoken and written English

  • Basic Unity 3D or similar experience

Nice-to-have:

  • Have experience with stylized art style

  • Leadership skills

  • Experience creating and/or strong familiarity with Pixel art in general.

  • Strong organizational skills

  • Basic shader knowledge

  • Have worked on a game or other media where the landscapes/scenery played a major role in the aesthetics of the title

To apply:

NOTE: Failure to follow the below instructions may result in your application being discarded.

 

Send the following to contact@onelonelyoutpost.com:​

  1. Resume 

  2. Portfolio

  3. Why you want to join us

  4. Desired compensation

Passionate and talented individuals

Description:

While we currently are only seeking actively the positions listed above, we are always on the lookout for highly talented people to join our team - senior level designers, programmers, artists, and so on.  Note that we consider revenue share to be a very large portion of our compensation - none of the team members make 'senior' level pay, despite average years experience on the team being about 5 years. We draw up-front flat incomes just to pay the bills - and revenue share is where we are betting on the rest. 

If you think you've got a great talent and you're still interested, hit us up!

Requirements:

  • Passionate about One Lonely Outpost

  • 5+ Years of professional experience

  • Extremely strong portfolio/past projects

To apply:

Send the following to contact@onelonelyoutpost.com:​

  1. Resume (or just a quick summary of experience/ a bit about yourself)

  2. Portfolio/Examples of prior work

  3. Why you want to join us

  4. Desired compensation or ideally current cost of living